Level | 8th Level | Casting Time | 1 action | Range | Self |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 minute | ||
School | Storm | Components | V, S, M (An eagle feather) | ||
Classes | Black Mage |
You condense the power of the wind in the palm of your hand, manifesting itself in swirling wind emanating from your dominant hand.
When you cast this spell and as a bonus action on your subsequent turns, you can perform one of the following effects with it.
Air Hammer. You bring your hand up, before swiftly pulling it down and clenching your fist. Select a point within 40m. All creatures within a 6m radius, 10m high Cylinder centred on that point must make a Dexterity saving throw if they are on the ground, or a Strength saving throw if they are flying. On a failed save, they are lifted 3m into the air, before a powerful blast of wind sends them crashing downwards. They take 8d6 Wind damage and are knocked
Concussive Fist. With a punching gesture, you summon a devastating fist of air to crush your opponents. Choose a target that you can see within 40m. Make a melee spell attack against it. On a hit, it takes 12d10 Wind damage, and it must succeed on a Constitution saving throw or else be knocked
Constrictive Current. You snap your fingers while gesturing in a direction. Target a creature or an object that weighs up to 2,500kg within 40m and move it 20m, and optionally